Spent a ton of time helping figure out bugs and solutions to get the auto tracker working. Created the broadcast window and the framework from which the auto tracker was built.This leads to quick visual updates for viewers. Below items (badges and item pouches) are worth 3 pointsĪ new feature to this tracker is that regions with 0 points left have their numbers turn blue.Every instance of these items will give the points (items such as the colored berries or cake mix appear multiple times, though you don't need all of them for progress). ![]() Other key items that aren't required for chapter clearing but can give checks are worth 5 points.Chapter required items plus the Ultra Stone are worth 7 points.A partner or hammer/boots upgrade is worth 9 points.Regional point counts will load based on which items are found in them. The question marks indicate a spoiler log has not been loaded. (if not using drag and drop controls then only a single click on an item is required) Clicking on a marked item will return it to the item pool. Alternatively highlight worlds by clicking on them and then double click on items to mark them as collected in that world. Theres other boards for active participants in socializing about the paper mario games, but its not here anymore. the glory days are gone, and everyone has moved on, sadly. FP Plus x2, All or Nothing, Mega Rush, Last Stand, Spike Shield. If you only have 3 SP at the start of the battle, you can have Mario use Refresh on turn 6 instead, and use another Power Bomb on turn 7. Quake Hammer, you can use Star Storm on turn 6 instead. You MUST first drag a spoiler log file into the tracker for proper function.ĭrag an item to the location that you found it in. You need chapter 4s partner to get through it. For Paper Mario on the Nintendo 64, Low Level Guide by Papertube. Toggles between drag and dropping items + selecting a world and double clicking an item or just selecting a world and single clicking an item to track items.Hit the tree with your Hammer to make a new enemy pop out of the beehive. Return to the odd-looking tree near this screen’s starting point and switch to either Goombario or Parakarry. Resets the tracker to its default state Effect: Increases Mario's maximum HP by 5 as long as it's equipped.Resets the main and broadcast windows to their default size.If hints are loaded they will be saved as well Saves the current tracker state to a file.Icons used in this tracker come from the Mario Wiki page on Paper Mario Options This was forked from RedBuddha's KH2Tracker They will always fly in a straight line and jumping on them is impossible except without a Goomba's Shoe or Yoshi.A Paper Mario 64 item tracker for use with the online randomizer PM64Randomizer ![]() Spiky Parabuzzies can be created in Super Mario Maker and its Nintendo 3DS version by adding wings to a Spike Top. In Super Paper Mario, Spiky Parabuzzies are encountered in the much later levels of Overthere Stair and Castle Bleck usually near a pit. When jumped upon, Spiky Parabuzzies lose their wings and become Spike Tops. Spiky Parabuzzies also appear in the Pit of 100 Trials in the later floors. Watt is able to cut through his high defense, and the Spike Shield will enable you to jump on him while hes flying. If Mario doesn't have the Spike Shield badge, then the best way to defeat Spiky Parabuzzies is either with the Hammer Throw badge or the special move Earth Tremor. first encounter him), so you may want to. Due to them having spikes on their heads, they cannot be jumped on (unless Mario has the Spike Shield badge equipped). Spiky Parabuzzies are first encountered in Riverside Station.
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